Break-Away® BreakScore® Champ-Play
These board games are great fun for board, dice and card game players, young and old alike!
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Game teasers answered ![]()
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Q1. A no-brainer! You roll a huge BreakScore® but another player on their last turn does even better!
Q2. No and Yes. If you are playing the classic game of BreakScore® the answer is no but if you are playing Champ-Play you can roll a three pair boomer! NB: A three pair boomer must be rolled in one roll.
Q3. Another no-brainer! You have set aside a one and a five, and then roll a six, a four,a three and a two, which makes a run!
Q4. Roll two triple ones in one roll and your BreakScore® = 300 points (100+100+100 woppa bonus). Then play a saved zouch card "If you get a woppa add 100 points to your BreakScore®" (400 points), then play the saved boomer card "If you roll a boomer in one roll add 100 points to your BreakScore®" (500 points) and then finally, you take a boomer card for rolling the woppa in the first place and get the card "Double your BreakScore®" (1000 points).
Q5. You roll a boomer, take the save until required boomer card "If you zap a player advance 50 points" and sit on 75 points . You land on the zouch square and pick a zouch card. The card says "Advance and zap the nearest player." The nearest player is on say square 145, another zouch square, so you then pick another zouch card. The card says "Advance and zap the leading player." The leading player is within 50 points of the enzone. You then play the saved boomer card and advance 50 points which puts you into the enzone. In their last turn the other players fail to zap or pass you, so you win the game!
Q6. No and Yes. If you are playing the classic game of BreakScore® the answer is no but if you are playing Champ-Play you can roll a three pair boomer! NB: A three pair boomer must be rolled in one roll.
Q6. Roll two triple ones in one roll and your BreakScore® = 300 points (100+100+100 woppa bonus). Then play two saved zouch cards, "If you roll a triple-star add 75 points to your BreakScore®" (375 points), followed by "If you get a woppa add 100 points to your BreakScore®" (475 points), then play the saved boomer card, "If you roll a boomer in one roll add 100 points to your BreakScore®" (575 points), you then take a boomer card (for rolling the woppa in the first place) and get "Double your BreakScore®" which makes 1150 points. However as you overshoot the enzone, you cannot move your counter. Heartbreaker!
Q6. Roll 75 points and sit. Move your counter then pick the zouch card "Advance and zap the leading player" who is on a board square that's inside the enzone.
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