At heart BreakScore® is a
dice game that incorporates board play with card play, humour and random luck. Players who
take a positive approach and welcome taking calculated risks will excell. It's a great
family game in that parents can play with their children yet anyone can win, regardless of
age or experience. NB: Though most suitable for players ten year up, younger folk can play
with friendly guidance.
The aim of the game
is to race others around the game board and win by being on the highest board square at
the end of the game. NB: The game board is not just a traditional track with a series of
numbers. There are squares to avoid and some to target. Other board squares enable players
to advance or to retreat sometimes advantageously, sometimes not.
Players start their
turn by rolling all six dice, attempting to score as many points as possible without
'zouching' (a scoreless roll). If a player has a good run and scores with all six dice,
it's a 'boomer' and they can try to score more points by re-rolling all six dice ...
hopefully without pushing their luck too far!
When a player is no
longer willing to risk losing all the points scored in their turn, they can 'sit' and move
their counter. If they then land on an occupied square, they 'zap' that player back ten
squares or if that's not possible, they send them back to the start. This kind of play
makes BreakScore® interesting and sometimes heated ... but remember
it's just a game and a fun one at that!
Taking a card is
optional, that is unless instructed by another card. The cards are mostly helpful but a
few are not. Remembering card instructions is vital, particularly as there are penalties
to be paid if you don't follow them. NB: When packs are low and the stakes are high, it
really pays to know what cards remain!
BreakScore® reaches its climax when a player lands in the enzone. Now all
the other players have one last-ditch attempt to catch up and win. If you are chasing it's
now or never, so go for broke and roll the max! |